Battlestar Galactica Rewatch Part 2: Old vs New

(For Part 1 in this series on the Battlestar Galactica reboot, click here)

When I was a kid I hated Jimmy Carter for one reason: he got the Israelis and the Egyptians to sign a peace deal, and the televised signing of that peace deal interrupted the 1978 premiere of the original Battlestar Galactica. I still haven’t forgiven him for this.

The first incarnation of Battlestar Galactica, created by Glen A. Larsen, lasted just one season with 24 episodes. There was a short-lived resurrection called Battlestar 80 that expired after ten episodes. I forget a lot of the details of Battlestar 80 but reading the synopsis it sounds like the writers were heavily into whiskey and cocaine.

I won’t get into how the original compares to the reboot overall. I don’t think that’s a fair comparison for a couple of reasons. First, television technology—special effects specifically—has improved vastly over the quarter century between the two shows. Second, although they’re essentially the same stories with a bunch of the same characters, they’re from different writers who had different visions.

Also, I’m not going to go through a detailed list of the differences. But there are three differences I want to highlight.

The first, in the scheme of things, is relatively minor.

Seven-year-old me wanted to be the ace fighter pilot Starbuck. Played by Dirk Benedict, he was brash and wisecracking and cigar chomping and a good time. When news of the reboot came out, I learned that Starbuck was getting a sex change. He’d now be a woman, played by a woman (Katee Sackhoff). Seven-year-old me was not happy. Adult me considered it a cheap PC stunt. Nowadays sex-swapping characters is so commonplace it’s almost a cliché, if not a joke. But back then I can’t recall it happening all that much.

So, yes a stunt. Yes, odd. Yes, annoying. But…

…thanks to the writing and Sackhoff’s portrayal, it worked. Kara Thrace, aka Starbuck, was gritty and brash and complex and messy and fun, and while, in my opinion she could have remained a he (we didn’t really need that forced romance between her and Apollo), Sackhoff helped make the show what it was.

The second difference between the two series was a major change. In retrospect it seems like such an obvious idea I’m surprised it wasn’t in the original. In the original, the cylons were these hulking and bulky metallic toaster-looking robots.

The reboot had these steel cylons in spades, plus another type of cylon, a type that looked human, 12 models with many copies, to be exact, models with different personalities, and the reboot introduced yet another twist: some of these humanoid cylons didn’t even know they weren’t truly human.

This opened up a universe of tension. Who is a cylon and who isn’t? Who is a sleeper agent? Are cylons redeemable? Do they have a sense of self? A soul? All these questions are great plot fodder, and they’d be much harder to pull off with robots that look like toasters.

Another major change had to do with tone. Seventies sci-fi in general was fun and colorful, unintentionally campy even when trying to be serious. And the special effects were definitely underwhelming. The original fit this profile.

The reboot, in contrast, was darker. Literally. Early episodes employed the shaky camera technique that was trendy back in the zeroes (I hate it).

The tone was darker, too. It had a sheen of noir, which totally fit a series about the nearly total holocaust of the human race. No, you can’t necessarily call a show about robots massacring humans lighthearted, but compared to the original, the reboot went a thousand times darker. Torture of all kinds. Lots of violence. Lots of sex (censored). Humanoid cylons acting monstrous and humans acting monstrous.

It might all sound too heavy, but this is a heavy premise. Taking out the camp and throwing it away worked.

Next up, a look at the major themes of the Battlestar Galactica reboot.

See this movie: Oculus

Oculus is a cunning, tough horror movie that will leave you unsettled.

oculus_2014_horror_movie-wide

When we last left Karen Gillan, the Scottish woman with the big eyes who played Amy Pond in Doctor Who, she was staring at the weeping angels to avoid being sucked back in time (spoiler: she wasn’t successful).

Oculus Gillan

Now, in Oculus, the actress is donning an American accent (competently) as she stares into a haunted British mirror to fight an evil force.

Oculus is the latest horror offering from the forces behind the Saw series (too gory for me) and the Insidious flicks (good, fun horror). I was expecting something along the lines of Insidious. I was not prepared for a dark and harrowing tale of family madness, PTSD and psychological horror.

The setup: Tim is released from a mental hospital. Ten years earlier, he, along with his sister Kaylie (Karen Gillan), witnessed a horrific crime when their mother turned psychotic and was shot by their father. They only survived because Tim killed their father. Tim has been thoroughly rehabilitated. Kaylie, on the other hand, has gotten hold of the evil mirror which may have driven their parents (their mother is played effectively by Battlestar Galactica‘s Katee Sackhoff, aka Starbuck) to madness and death. She intends to defeat the evil that lies inside, along with Tim’s unwilling help.

Oculus

Oculus was great on two levels.

First, the narrative structure was brilliantly crafted. We bounce back and forth between the present and the original crime 10 years earlier. As the movie progresses, the past and present merge to great effect. And, even though we know the outcome of the events in the past, there’s still heart-pounding tension.

Second, one of the strengths of horror/sci-fi/fantasy is that it gives us the chance to explore common, painful themes in a fantastical setting. Oculus does that. On one level, this is the story of a horrific childhood, mental illness, and the stubborn hold that trauma has on our lives. A good chunk of the film is spent debating reality, for good reason. I enjoy writing about the supernatural because it allows me to explore deeper issues. The writers of Oculus obviously feel the same.

Oculus draws on a rich heritage of horror films. I picked up on the references to The Amityville Horror, a classic movie about possession that scared the life out of me as a kid. It uses these tropes effectively.

My main complaints would be that the Nightmare on Elm Street effects of “is this real or not” were overdone, and the nature of the evil, which was way stronger than our protagonists, was never hinted at (perhaps setting up a sequel). And the title sucks. I keep calling it Ocular. Not good.

Oculus is not an easy movie. It is not an escape. But it shows the power of horror to shine a spotlight on very human terrors.